Yeah, the CPU is just... not smart lol. This was largely a test of a card game UI framework I've been developing, so definitely a few rough edges with game-specific things like the CPU.
With *that* being said, the framework has come a long way since then - I'd definitely like to make an updated version of this with a bunch more QoL and features at some point, since I think the core card game is pretty fun.
Something kinda funny I noticed. If you use Quicksand from the Archaeologist deck to destroy an opponent's entire deck, they can no longer do anything until someone gives them a new card.
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If you sandstorm them until they have 1 card left,they cant do anything.
The CPU is trying to let me win? I know it got Treasures in their top 2 but it kept not playing them for 2 turns? We were tied, so is that why??
Also the reveal options aren't lasting long enough for me to remember, so they're not that useful?
Yeah, the CPU is just... not smart lol. This was largely a test of a card game UI framework I've been developing, so definitely a few rough edges with game-specific things like the CPU.
With *that* being said, the framework has come a long way since then - I'd definitely like to make an updated version of this with a bunch more QoL and features at some point, since I think the core card game is pretty fun.
Good luck, but have fun in game making!
Something kinda funny I noticed. If you use Quicksand from the Archaeologist deck to destroy an opponent's entire deck, they can no longer do anything until someone gives them a new card.
Cool game btw.
Oh that's pretty funny lol, didn't think about what would happen when someone's down to a single card.
Thanks for checking this game out!