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Love this game.
Hate the mirror mines, though.

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The luckiest randomization I ever got lol

Did a run again. got a new best of 47. the game was not being nice by giving me like 4 levels with 3 ultimines in a row at some point but I lived. (ultimines arent the main cause of probe loses so its managable but its still a pain)

for long runs you just have to really pay attention to stuff like numbers that dont add up because thats a sign of a mirror mine which is important to see. and you also have to just save armor kit for as long as you can because its the best way to deal with 50/50s at the end which most of the time are caused by mirror mine. (in the picture one of the mirror mines I have marked the other one I know because there isnt actually a double mine left. but that leaves 1 mirror mine that can be in 5 or 6 different pairs of mines. if you dont have armor kit for this you will suffer)

for long runs you also just kinda have to deduce where ultimines are based of the hazard warning (the 3 ultimine markings are actually correct its just a thing you learn to do) although this example isnt actually that bad there are ones that are harder to find. sometimes there even is a laser turret. 

If u got to level 48, game should be pretty nice to you. I torn my arse and got to like 40 or smth.

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I doubt the game is ever that nice... because I remember a lot of mirrormines and ultimines. (the usual pain) (from memory I have like 3 other runs that were 43 or 44)

Nah ik the game sometimes is an ass but I was talking about your record run.

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ultimine+dark mines or double mines is butal.

There is a bug/feature that when you leave the game and press continue you start the level from the beginning (which is a huge advantage if you are about to lose a level). I think it should continue from where you left the game. Otherwise you can beat infinite levels which is unfair.

Level 41

Is it possible to be unable to beat a level because of running out of disarms? Here all I have left is the Ultimine and one more space but I can't click the last space because the UItimine keeps destroying my probes. 

After pressing a cell containing Ultimine, the stage can be cleared by continuing to press a safe cell while consuming Probe and accumulating  Recycle.

Amazing!

amazing game maybe add in the duo mine and mirror mine into the end-able mode, and more abilities would be cool like a cheaper disarm with a big downside for not removing a mine

(+1)

Yikes

(+4)

Hey all, thanks for continuing to play the game! I super appreciate all the constructive feedback and wild runs people have shown off. Just wanted to give a quick update that a Steam version is in progress - I'll make an actual proper announcement once things are a bit more decided, so expect more info fairly soon!

Oooh, very nice! Super excited to see where the game goes too!

Could you make a discord server for people who love this game, I've been trying to find one for a while
(100/10 game)

Good luck!

I can't get past level 7 no matter what ugh i tried for an hour and yet i still haven't beaten level 7 yet

U can identify real structures from trap mines with advanced radar,if a + shows on all sides except diagonals,it's a fake

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Played like 10 runs, Pb at level 25. Great game, would like it to go to steam.

My best run! (I died next level)

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Also made it to level 22 without using flags or getting hit

Did you use Salvage or Armor?

no just stealth

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If this becomes a game on Steam, I'd love to see some achievements for it, especially for Challenge Runs. I'm currently in the process of at least trying to beat "Ultimine - Analysis Complete" without losing a probe or without placing any flags, just for added difficulty.

Add Blue Flags that you can use to mark spaces where there isnt/you don't know when there is a mine, but you don't want to land on them. Maybe make it so you can add number marks to them too.

Why's a battery here, if it doesn't power any structures? XD

maybe for attacking agacent structures

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This is a fantastic game! I've sunk several hours into it already, and my best run so far lost at level 33. The ideas are all incredibly creative, and Endless provides very nice challenges.

I do have an idea that could be quite interesting though - how about an option to change the size of the play field? For the first levels, it would seem easier due to the lower mine density (either the same or slightly increased mine counts), but then you start realising that things like Laser Turrets and especially Ultimines become even more threatening with how many cells they can hit. And then, in Endless, the maximum amount of each mine can slowly increase over time, really piling on the difficulty... I feel like a lot of more interesting scenarios could arise when playing with, for example, 15x15 boards.

Very excited to see where this game goes regardless!

(+1)

I... I don't know what to say...

I managed to get rid of all mines...

Proximity jackpot. XD

I don't understand the Cryo Mine

I revealed it, but it still damaged my probes?

Only revealing the Cryo Building will disable. Revealing the mine itself doesnt disable.

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Very awesome game!

Highest level I've hit is 42! Mirror mines are the death of me. They mess me up so bad lol. Would love to see some item to help me out with mirror mines.

I also noticed that armor doesn't always prevent damage. I guess it makes sense considering armor layers. Maybe further down the road we could upgrade it so it takes more than 1 hit? I'd love to see upgrades for existing items, from 1 scanner to 2, additional armor, lower cooldowns.

The game could use some QOL features that a lot of minesweeper games have like double clicking numbers to open surrounding tiles. Also please return to the probe after disarming. (EDIT: Maybe also unequip/cancel with right mouse button outside the field?)

I hope we get to see larger fields, custom modes, etc. Maybe a hex mode? I got 160 hours in Hexcells Infinite lmao

Also please get this on steam ASAP, I'd pay just for the automatic updates and maybe some achievements? 

double clicking numbers to open surrounding tiles could never work. you use probes remember. if you could double click a number that would:
A. the probe is on the tile you shoot so how would the hitbox even work.
B. allow you to open multiple tiles which could have multiple mines while only using 1 probe.
(although I dont make the game so who knows).
(also how would a hex mode even work with ultimine and laser turret.)

Just played through this update, and it's really cool. Now I can test myself with how far I'll be able to go no-hit. :3
By the way, will this game have different languages? I just wanna give this game to my dad to try, but he doesn't know English.

Oh, and I just got this lucky radar use. XD

(Yes, I'm trying to no-hit as far as I can and no, I'm not using Stealth, it's just that there are no other choices except Salvage and Armor)

Upd: level 17 is my highest no-hit run.

Level 17 no-hit is absolutely wild, congrats!

Language support is something I'd *love* to have in the future, but it's unfortunately pretty far outside the scope of this project right now (especially since it wasn't planned around that initially). It is something I'll be keeping in mind though.

Amazing game. The darkmine rework was a brilliant idea.

My biggest ask is if it can switch back to probe after using a remove mine charge. I accidentally waste a charge quite often and my friends had the same problem.

I would like to see some more crazy things in endless mode. Im talking 8 mirrors, multiple batteries, multiple mortars, almost full row dark mines or 8 ultimines. Get each level a personality and cause some wow moments. Endless doesnt have to guarantee fairness, though of cause it ideally shouldnt be completely impossible. I say loose the restrictions in endless and let the randomness create unique and memorable levels.

Also i i would like an animated symbol on the cell just probed when it triggers a proximity mine. This is because i often think so long about my next move that i forgot i triggered the proximity mine. The animation should stick around until the explosion.

Another thing, i would like to be able to shade cells, so that i can shade off cells that can/cant be mirrored. So a tool where i can shade both revealed and hidden cells, and can act as an extra layer to flags.

Also i will mention that the game is a lot more fun with the powerups Salvation and Info Table, as both allow playing a lot faster durring simple situations. And the info also makes it easier to appriciate the personality of a level. There is no problem now, but if you ever add more power ups, keep an eye out to not make it suboptimal picking these fun increasing powerups.

Thanks for the great feedback, we definitely agree on general design philosophy.

It originally switched back to probes after disarming, and that led to players losing probes b/c they expected the disarm to stay equipped haha. I'll add this an option in the settings menu so everyone can choose their own preference.

Endless already tries to focus on one or two mine types per level (since full random selection would feel even more same-y), and letting that focus be a lot more extreme sometimes would be really cool. That said it's REALLY easy to overdo it, so you'll probably see some gradual progression towards that idea instead of any sweeping (lol) changes.

Ah, maybe i would make the opposite mistake if it switched back to probe :D. It is possible that the solution is to make it more clear what is about to be used then, but will have to try and see.

Sounds good with the endless levels focusing on a few types. What i would like to see is the limit on how many of a particular type that is allowed to be pushed up, especially if that mine is chosen to be what the level focuses on. Something like a large ammount of ultimine, batteri or even mortars could completely change the gameplay and feel refreshing.

Regarding automatic tool switching, one I'd really like to see is automatically selecting the flag tool when you click a flag type in the top right

People with actual mice (rather than a laptop trackpad) are more likely to also have the control to scroll to the flag type they want, so I think automatically switching is a reasonable default (additionally, flagging a tile does not reveal hidden information and is therefore a fundamentally reversible action; I accidentally lost a probe earlier to forgetting to switch to the flag tool)

I think FreakzWasTaken's idea that the solution is to make it more clear what is about to be done is definitely the right approach, could I suggest putting a preview of the active tool (perhaps at 60% opacity) in the cell when preparing to take an action (i.e. a semi-transparent probe/disarm/flag icon in the cell currently hovered

Why is that a mine? Shouldn't that be an imitation? Or doesn't it need to be empty and just adds to the count of the radar?

The mirror doesnt reserve the opposite space. Anything can be in that cell. If that particular cell would be empty, it also wouldnt be affected by the mirror. Only the 8 cells around.

Thanks!

I lost 1 probe in 34, 2 in 42.
And then the other 6 in 43.
I honestly dont know how I should have survived that. (3 ultimine, 2 laser turrets and a battery. also like 3 other buildings. a bad start that didnt destroy either laser turret or battery or shows an ultimine after using powers.) (minesweeper rng just is like that sometimes I suppose)

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Spoilers for endless




Was enjoying it a bunch.. Then a mines stop making any sense and just made me lose from 6 probes

Can we please have a clear explanation on which side it mirrors. I was fully expecting a diagonal mirror beacuse it's the only thing that make sense given the example. But then here it just opts to mirror right to left??

What am I missing

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It does diagonally mirror (so it mirrors through the center point).
I am not sure what you mean by it mirroring right to left in this case because it seems to be working normal to me. (there also are 2 mirror mines in that level you just havent found one yet that might be where you are having a problem)
this is a 50/50 situation where its either 1,3 from the bottom left or that from the top right. depends which one the last mirror mine is in. you just need to save up something to deal with the 50/50 that will realisticly happen.

It is always diagonal/across center yeah - the visible mirror mine is mirroring here (notably not affecting the center 3).

well I found a level in endless with a single dark mine. considering the dark mine rework should you really be able to find levels with just one dark mine?

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That... is a very good point that I did not think about lol. Will fix!

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