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Tacticsweeper

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Devlog

  • v1.12 - Dark mine rework
    June 18, 2024 by Moocowsgomoo
    2
    #minor update
    Just a quick update trying out a rework for Dark Mines, to hopefully make them feel a bit more interesting and less unfair. BALANCE: All dark mines in a level now appear in a single row or column - ev... Continue reading
  • v1.11 - Flag icons & bugfixes
    June 12, 2024 by Moocowsgomoo#minor update
    FEATURES: You can now click any mine/structure in the top-right infocenter panel to set your flag's icon to that object. You can use the scroll wheel to quickly switch between flag icons too. Added br... Continue reading
  • v1.1: Endless Mode & New Mines!
    June 04, 2024 by Moocowsgomoo
    1
    #update
    You all asked for an endless mode, and it's finally here! As well as a couple new mines that change up the gameplay. Mastered the main game but not a fan of endless modes? Try to beat level 25 - if yo... Continue reading
  • v1.01
    May 23, 2024 by Moocowsgomoo
    1
    #minor update
    Quick update with some minor changes & bugfixes. Thanks to everyone who's played and given feedback so far! Balance: Slightly reduced dark mine count on the last two levels. Balance: Terrain Map now r... Continue reading
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