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Amazing game. The darkmine rework was a brilliant idea.

My biggest ask is if it can switch back to probe after using a remove mine charge. I accidentally waste a charge quite often and my friends had the same problem.

I would like to see some more crazy things in endless mode. Im talking 8 mirrors, multiple batteries, multiple mortars, almost full row dark mines or 8 ultimines. Get each level a personality and cause some wow moments. Endless doesnt have to guarantee fairness, though of cause it ideally shouldnt be completely impossible. I say loose the restrictions in endless and let the randomness create unique and memorable levels.

Also i i would like an animated symbol on the cell just probed when it triggers a proximity mine. This is because i often think so long about my next move that i forgot i triggered the proximity mine. The animation should stick around until the explosion.

Another thing, i would like to be able to shade cells, so that i can shade off cells that can/cant be mirrored. So a tool where i can shade both revealed and hidden cells, and can act as an extra layer to flags.

Also i will mention that the game is a lot more fun with the powerups Salvation and Info Table, as both allow playing a lot faster durring simple situations. And the info also makes it easier to appriciate the personality of a level. There is no problem now, but if you ever add more power ups, keep an eye out to not make it suboptimal picking these fun increasing powerups.

Thanks for the great feedback, we definitely agree on general design philosophy.

It originally switched back to probes after disarming, and that led to players losing probes b/c they expected the disarm to stay equipped haha. I'll add this an option in the settings menu so everyone can choose their own preference.

Endless already tries to focus on one or two mine types per level (since full random selection would feel even more same-y), and letting that focus be a lot more extreme sometimes would be really cool. That said it's REALLY easy to overdo it, so you'll probably see some gradual progression towards that idea instead of any sweeping (lol) changes.

Ah, maybe i would make the opposite mistake if it switched back to probe :D. It is possible that the solution is to make it more clear what is about to be used then, but will have to try and see.

Sounds good with the endless levels focusing on a few types. What i would like to see is the limit on how many of a particular type that is allowed to be pushed up, especially if that mine is chosen to be what the level focuses on. Something like a large ammount of ultimine, batteri or even mortars could completely change the gameplay and feel refreshing.

Regarding automatic tool switching, one I'd really like to see is automatically selecting the flag tool when you click a flag type in the top right

People with actual mice (rather than a laptop trackpad) are more likely to also have the control to scroll to the flag type they want, so I think automatically switching is a reasonable default (additionally, flagging a tile does not reveal hidden information and is therefore a fundamentally reversible action; I accidentally lost a probe earlier to forgetting to switch to the flag tool)

I think FreakzWasTaken's idea that the solution is to make it more clear what is about to be done is definitely the right approach, could I suggest putting a preview of the active tool (perhaps at 60% opacity) in the cell when preparing to take an action (i.e. a semi-transparent probe/disarm/flag icon in the cell currently hovered

Why is that a mine? Shouldn't that be an imitation? Or doesn't it need to be empty and just adds to the count of the radar?

The mirror doesnt reserve the opposite space. Anything can be in that cell. If that particular cell would be empty, it also wouldnt be affected by the mirror. Only the 8 cells around.

Thanks!

I lost 1 probe in 34, 2 in 42.
And then the other 6 in 43.
I honestly dont know how I should have survived that. (3 ultimine, 2 laser turrets and a battery. also like 3 other buildings. a bad start that didnt destroy either laser turret or battery or shows an ultimine after using powers.) (minesweeper rng just is like that sometimes I suppose)

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Spoilers for endless




Was enjoying it a bunch.. Then a mines stop making any sense and just made me lose from 6 probes

Can we please have a clear explanation on which side it mirrors. I was fully expecting a diagonal mirror beacuse it's the only thing that make sense given the example. But then here it just opts to mirror right to left??

What am I missing

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It does diagonally mirror (so it mirrors through the center point).
I am not sure what you mean by it mirroring right to left in this case because it seems to be working normal to me. (there also are 2 mirror mines in that level you just havent found one yet that might be where you are having a problem)
this is a 50/50 situation where its either 1,3 from the bottom left or that from the top right. depends which one the last mirror mine is in. you just need to save up something to deal with the 50/50 that will realisticly happen.

It is always diagonal/across center yeah - the visible mirror mine is mirroring here (notably not affecting the center 3).

well I found a level in endless with a single dark mine. considering the dark mine rework should you really be able to find levels with just one dark mine?

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That... is a very good point that I did not think about lol. Will fix!

Any way to tell mirror mines without upgrades and without making a 50/50?

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Disarming the last mine type didn't make the system log scroll down?

And it preventing me from getting Structure protection is really annoying. Not even Salvage lets me get data!

Wish the mine-flag selector only selected amongst available mines once you have the number teller thing.

...

The final mine type, are the mines the description mentions, always regular mines? Or is that just coincidence?

Well I happened to see the dark mine update very early. Played a quick round untill endless to see what the change does. Its a good change. You most of the time find at least 1 dark mine which is enough that you can just play around the fact that anywhere in that row or collum can be dark mines. And if you dont find a dark mine you can at least be confident in where they arent and it will most likely work from there.
Happy to see dark mine become something other then complete rng suffering.

Game is super fun! The scroll to change flag icon is way too fast for my trackpad, so maybe slow that down. Also hotkeys to switch between flag and tile mode would be nice or to change flag symbol

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Insanely fun game to play, good job! The only thing that confuses me is dark mines. What causes them to be revealed on the map exactly?

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42. It wasnt even because of darkmine or ultimine.
Dark mine honestly isnt that bad just annoying. like realisticly it will take my salvage and I pretend it doesnt exist and it most of the time works. (that doesnt mean its a good thing it exists)
Ultimine is funny. If i get hit by ultimine thats my own fault. (you would expect ultimine to rng kill you but it really doesnt if you have a plan)

It would be nice if analyzer prioritized some buildings.
something like: battery > cryo cell/mortar > the other stuff
(this is obviously based on my own prefrence of what buildings to destroy. except for battery. cryo cell depends because with 8 cryo mines its insane)

fk I just got 40 you are my enemy now

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Great game wish there was more variety per playthrough or a global leaderboard for endless though.

EXCELLENT game. Fun mechanics that really make you think, easiest mistake to make is to go too fast, something that is highly punished. No complaints here.

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really cool game, I was waiting for a game like this of minesweeper, got to 35 or more, I was surprised when in the infinite mode you get introduced with the BATERY, DOUBLE MINES and more things, it makes it more fun and difficult, it nearly scared me the double mines 😂.

BUT, one of the problems is that sometimes I don't have all the powers in infinite mode or they have too big coldown for a really difficult level with 8 WAYS MINES(1 or 2 of them) a BATERY and more (it's how I died 😅), I would like a way to BOOST or IMPROVE the powers in the infinite mode, or maybe get more PROVES so I can try more so if I get to a luck mines based situation (yeah, is how I died, 1 "double mines", 1 "8 way mine", 2 "mines" and all suronded by the yellow mines, so it was imposible to survive because of the coldown of the powers and the bad luck I got).

And if you can pls make that the "best move power" is capable to detect mines or structures that attack from far away, so it is more  helpfull, and sometimes the + structure takes damage when I press for the first time and deletes my "shield power" and sometimes it is anonying or funy. And the "Terrain map" power make THE MINES THAT I MARKED more visiblenstead of marking the ones that I didn't mark, and it kinda anoys me.

Maybe a "git gud" for me. But it is really fun to play, for anyone reading this, try it its worth the time and play.

[I don't try to say bad things to the game, I tried to say maybe how to improve it, so sorry if it sounded kinda agresive 😥]

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If anyone is wondering how I got so far is a strategy of using the mine detector "terrain map", then using the 3x3 detector and then using the mines eliminator to get blank spaces and have a lot of the board free.

Once done that use stealth to desactivate all the structures that you can see (caution with the fake  or "trap" mines, they have a + radious not like structures that have a 3x3 radious, so they are easy to confuse [counting that you have the advanced radar, beacause advanced radar only works on mines, what is a really cool and usefull]), once got some mines and structures look what is left and use shield (¡¡If it's necesary!!) and logic to look for mines (double mines in corners are really easy to detect, they have a 2 instead of a 1).

One way to detect 8 WAY MINES is using the "alert power", but for me is really difficult sometimes to understand.

maybe you can use shield to implode into mines and then use the "mines eliminator power" so you have a bigger cleared board. But it is too risky and I don't know how exacly the shield works (like, does the shield works for 5 turns giving you inmortability or does the shiel last for "5 turns" and every explosion makes you lose one shield turn? I don't undersand it).

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The shield lasts 5 turns, but can only block one attack each turn (unlike every other form of protection which all give you invonrablity). if you are being attacked by multiple things in one click, the shield will not protect you. It always ticks down, even if you don't get attacked that turn.

Great game. made it to 34 where I died (not my first run obviously I will probably try to get a higher round).
Not a new thing to say but dark mines are just a thing where the game can decide you die.
Then there is the thing that shows you the best spot to target is. which is kinda inconsistent. like it just pretty much always chooses a building if there is one which makes sense. but then which building it chooses just kinda is whatever it feels like when some buildings are more important to kill then others (battery being the most important one). although this is just a small thing and not that important.

Amazing Game! However, I feel like the dark mines are a pretty annoying feature, as they have near to no counterplay. What about changing them so they count as 2 mines instead of 1 instead?

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this game is so fun, in this level i basically figured out everything after just using my probes once, the only thing that was wrong was the mortar which i placed one down from the correct spot

you can scroll to change your flagging tool!

nice, got to 19, where mirror mines got introduced

you should probably make it easier to tell which flags were placed and which ones were mines already there, and maybe make it so flags take off the counter as well

went pretty far, fun game c:

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Hey, do you think you could create a mobile version? It looks like it could be a fun game to play to kill time on a phone :)

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No promises, but I'll definitely look into it at least - I agree it would work pretty well on mobile!

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That would be amazing!!!

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Came from youtu.be/FphPXRJ035k

Woo! Minesweeper! Not gonna watch the video, just gonna play! Bye!

Fun! Survived the last level while only having 1 probe due to good clears and shields and stealth!

Wish we couldn't armor up when we have Salvage.

EDIT: Advice: use the tag: https://itch.io/games/tag-minesweeper

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same

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Ooh thanks for pointing out the tag, just added that now!

Salvage only triggers when you would definitely lose a probe (it's basically an extra life), so armor's still useful for preventing that from happening.

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EDIT: Also, seems like I can die by Proximity even if it triggers on the last required turn, since Salvage triggered before I got the level complete screen.

Thanks for adding the tag! Congrats on being 6th best rated!

Somehow died while armored:

EDIT: Oh, I got double-hit. mmm. Mined and Turreted.



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I love the flags, thanks for implementing them. I've not gotten far into endless, having only 3 Disarms really makes 3 Ultimine levels tough because I can't use Disarms to remove 50/50s (mostly because of EMPs making info not as readily available).


Still really fun though, I probably need to save the Scanner + Recycling combo for one of the Ultimines later on. 

Thanks, glad the flags are working! It's not obvious, but one more trick is that Ultimines don't fast-attack their own space - so if you have armor/salvage you can fire a probe directly at one to reveal it and then recycle. That's usually my go-to when resources are tight.

I reached a minefield with three Ultis and Mirrors, and at that point I was practically doomed with one probe remaining, it was the 36th field, idk if they're randomized though

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Wow very nice, that's super far! Everything at that point is randomized, but 3 ultis + mirrors is basically as hard as it ever gets haha.

The ZIP file does not seem to decompress correctly.

Thanks for the catch! Should be fixed now.

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Btw this is a minuscule comment but the order in which structures activate should be checked; when you hit a CryoCell and a CryoMine is nearby, you get hit by the mine first and then the CryoCell inactivates it (which doesn't really matter, because you're hitting a structure, but opposite order would make more sense). Same is true for Battery and Mortar - if the Mortar has already been uncovered and you hit the Battery, you still get an information about Mortar reloading despite the Battery being dead and the Mortar not posing any other threat. It's a small thing but can be quite confusing sometimes.

I find it quite helpful because it tells us there is a cryomine next to the cryocell

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The newly added mines are very fun. I think it would be easier to play if you could add more types of flags.

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The endless mode is fun so far, I've only encountered the Dual Mine so far since I lost to a 3 Ultimine round.

Will get back to Endless soon hopefully, but for now, it would be really cool if I could flag spots twice so I could keep track of the Dual Mines easier. Or better yet, cycle through flags to keep note of which mines are which.

EDIT: Got to 28! Came down to a 50/50 and didn't manage my resources. Also a multiple Ultimine round, man those are tough since I can't use Disarms easily, maybe it was just my strategy of trying to clear out areas so I could deduce the Ultimine locations using the hazard range, not sure if I should have saved the 3x3 reveal to kill Ultimines with Recycling. I think I've kind of confirmed my previous suspicious about Ultimines so I deleted my questioning about it. Still would like the flag switching between mines or something, any note system in the game would be cool.

Still tuning the difficulty a bit, maybe 3-ultimine levels shouldn't appear quite so soon haha.

The exact logic is, after all mines are placed, EVERY empty space next to an ultimine becomes a mine. So no gaps, but edge-adjacent ultimines would only be surrounded by 3/5 mines.

Having different flag types is definitely a good idea!

Didn't realize you replied since I was deep into a run, edited my comment, I might try again eventually to reach past 30s but it's been fun so far.

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On another note, the Mirror Mine is really cool. I really like how it makes it so I have to wonder if certain spots are Dual Mines or Mirror Mines. Both of them work together so well. I also like how you can't really get "fooled" like how Dark Mines do it. I still don't like Dark Mines because while I can still trust the radar with Mirror Mines in play (as in I can never lose a probe while respecting the radar), I can still do so with the Dark Mines. I can kind of plan ahead for Mirror Mines (use Armor, Disarms, etc. to mitigate risk later on when it comes to the Mirror 50/50s), but I have to proactively use Armor for Dark Mines almost immediately unless I'm willing to risk Salvage. I might just be thinking about things wrong.


Also, I noticed in some levels that the density of Fakes/EMPs get really high, I never really got annoyed by them early game but with enough of them you get a ton of missing information that makes it really tough. I kind of like it and hate it at the same time, since it sometimes puts you in spots where you have to guess, but I suppose part of it is just resource management on when to use the abilities.

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HEADS UP: Your in-progress runs on the web build *may* be reset whenever the game is updated in the future. Working on a solution to this in future updates.
For most people this won't matter too much, but if you want to keep a single long run going over multiple days, you're better off using the downloadable version.

This is now fixed as of the latest update!

can you make it so the game is able to Fullscreen on the browser edition

This game is absolutely amazing and I love it, but I have a couple notes.

The pacing could be more optimal - right now, you get a new thing after every level; it'd be better if you had more chances to familiarize yourself with one thing before getting another, let's say 2-4 levels in-between, with a varying amount of mines. I've played this game so many times it's not a problem anymore, but it was tough to figure out Cryomines at first, for example. Same for upgrades, when you replay, it's tough to remember what you have or don't have.

Dark mines could get an update to help with them, right now unless you get lucky, there's not much to do about them.

Endless mode would be great!! Esp. if you could also pick what mines/structures appear.

Otherwise I ABSOLUTELY ADORE everything about this, it's a better version of mine sweeper, all of the mines and structures are incredibly cool and creative. Sent and shown to all my friends who like Minesweeper lol.

Btw actually one more thing that I'm sure you're aware of; the music doesn't loop properly

One more thing, Disarm says "usable 3x per level", which I guess is true, but it doesn't recover as other updates, so this is either incorrectly coded or a misleading description

Thanks so much for all the feedback! Working on most of this now. Not sure exactly what you mean with this point about the disarm - it's supposed to have 3 fixed uses per level, but you can freely switch between using disarm and probes/scanner whenever.

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Very happy to hear all that! Regarding Disarm, for whatever reason, I thought it does not reset at the beginning of a round, but it does, so everything is okay. :)

Have to try to new endless, super excited about that!

Ahh, I know what's the issue with Disarm now. The problem is it doesn't refresh properly - when I end with 1 Disarm on a level, then I get 2 on the next one, instead of the full 3. Which I assume is the intended behavior - so if you don't use them, they're essentially wasted for you for the next game. Or at least it seems to behave that way for me.

I also second the multiple flag types that were mentioned above; one for each type of mine would be great but might be an unnecessary overkill to cycle through them.

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Ah, yeah it's supposed to reset *to* 3 uses each level, so you can never have more than 3 and any you don't use are wasted. Will think about how to make that clearer.

Current plan for flags is just to let you click a mine in the infocenter panel to change your flag icon to that mine, but I still have to actually implement that so we'll see how it ends up haha.

Please make endless mode

Incredibly fun, scratched a very specific itch in my brain. The difficulty curve is perfect and nothing seems unfair. The game seems to be consistently beatable without being too easy. Dark mines are a bit iffy, but they force good resource management which I like conceptually. They never ended a run for me so I don't hate them.

Only issue I saw is that if you hover over the ultimine in the top right on level 10, it tells you what it does before the "analysis." Other than that the game seems flawless.

Amazing work, very excited for endless mode!

Thanks for the detailed feedback, it's great to hear that it scratches that specific itch haha. I definitely wasn't expecting this to resonate so much with people, and it's a big motivation boost to make more.

Good catch on the ultimine description - was planning to change it, but now I've seen a couple playthroughs where that tooltip avoids a *lot* of frustration from people getting there for the first time. Might just leave it as a "hey if you're paying attention here's some bonus info" kind of thing.

Whew, that was fun! :D Nice game! Took me a couple days to beat it and I enjoyed the variety of upgrades and annoying structures/mines :3

Thanks, really happy that it kept you interested for a couple days and that you ended up getting the win - congrats!

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Took me a bit but I got a no hit run, and man that was the most enjoyable minesweeper variant I've ever played!

Congrats on the no hit run, insanely impressive!

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Thank you for this, this game needs more exposure...

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finally beat it! great game. needs more!

Lovely game - you get a video tomorrow on my channel ( https://www.youtube.com/GentlemensPixelClub ).


Three points:

1. As mentioned below, endless mode please.

2. Is it possible to make it exclusive full screen without the title bar.

3. Why is this FREE?   It is too good to be free.


As a suggestion, could we have a mode that changes the primary colours.  The default is Turqoise I believe ( or a shade of Cyan ).  If we could maybe have red, green, yellow etc.

The only think I mention in the video is point 3, the rest is not.  This is only after continued playing once I did the video I thought of point 2 and the suggestion.

I love this game.

Thanks so much for showcasing it, glad you enjoyed it so much!

 - Good call on fullscreen, will add that next update.

 - Color schemes are a *really* good suggestion, that would sadly be tough to implement with the current game setup. Will keep it on the to-do list for sure!

Really addicting game! Though I have to let you know that the download link doesn't seem to work. It just tells me the archive is corrupted!

Good catch, thanks for the heads up! I just reuploaded the same file and it seems to work now, so not sure what went wrong there lol. Let me know if it still doesn't work for you!

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Just found this game yesterday through a random youtuber and decided to try. And wow, this game is insanely cool! I even managed to beat it no-hit without armor, stealth and salvage.
My strategy on the last bunch of levels was to use my radar and reveal immediately after the first click, and then (on the last 2) try to deduce the Ultimine placements.

Wow that's actually incredible, I didn't think that was even close to possible lol. Congrats!

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