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Could you upload a downloadable HTML5 version (zip) for play on other OS's? I would also agree that the scroll speed for switching flagging options needs to go way down. I think it would be a cool idea to make more options than what are there maybe a like a stun that prevents the mines in a specific area from activating their abilities, there could be an upgrade that allows for extra uses for the limited abilities (scanner and disarm), maybe a ability that reduces the time for other time based abilities to go down (this would mess with the balance quite a bit though), you could also add "upgrade paths" to each one so they increase in ability strength but I am not sure if this is what you are going for

A smart idea would be adding difficulty settings as well to keep beginners from leaving to quickly. The difficulty kind of spikes at the end two if you don't know how to play well. 

Another idea for different game modes is an option for instance endless, timed, base, or modified.

 It would also be a good idea to add more structures and mines (if that is even possible), maybe a structure that blocks abilities for a amount of time(probes sent) or it could be a mine

my absolute favourite game on itch.io and this is coming from someone who plays this so much he has this on his desktop and my phone home page (i made an app that redirects to this) it works on mobile btw and amazingly except buttons are a little small

i play this so much its my only mobile game

i played this on the train

in the airport

in bed

in the hospital

i love you

i could pay for this

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OMG

OMG

OMG

I DID IT

I BEAT THE GAME IN LIKE 2-3 MINS

didnt have a timer but I DID IT

I love the game so far, is there currently a way to map different actions to mouse buttons? I usually flag with right click when playing minesweeper and I've already lost a couple of games to right clicking with a probe when I meant to flag a mine.

The easiest way to add something like this would be a toggleable setting (it's the same principle as the "Fast Weapon Switch" settign in Source games).

Right click is already (supposed to be) a dedicated flag button - not sure why that wouldn't work but likely browser-related? Remapping in-game isn't possible for now, but noted!

for me right click for flag works

and im on web

maybe a client side issue

Could you decrease the scroll sensitivity of the flag change option?

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I have never felt so proud to witness something until today. THIS is the miracle work of three Mirror Mines in tandem, and I figured out their logic. Bravo.

Wow this is amazing lol, congrats!

I've been wondering for a while now, are there any actual names for the music in this game? I have actively looked for "Vertex Studio" and the results come effectively empty each time.

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It was from a soundtrack pack on the Unity Asset Store ("Absolutely Free Music"), but it looks like it's been removed from the store since then. Not sure if the tracks are available anymore unfortunately :(

aw :(

on another note, can I ask how's the progress in Tacticsweeper+?

i haven't seen any news about it in a while '-'

Well it definitely hasn't been the *smoothest* development process, but it is still being worked on. Hoping to have something to show off by the end of the year at least, but we'll see.

This game is absolutely addicting. I struggled a bit at first, but once you learn the strategies it's pretty simple. It's the later levels that really get you.

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This has been my favorite game for the past week or so. I managed to get to level 46 but I died to mismanagement of Ultimines... rip

when are we getting tacticsweeper+???

I’ve gotten pretty far, but not that far. Nice job!

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