Ooh thanks for pointing out the tag, just added that now!
Salvage only triggers when you would definitely lose a probe (it's basically an extra life), so armor's still useful for preventing that from happening.
EDIT: Also, seems like I can die by Proximity even if it triggers on the last required turn, since Salvage triggered before I got the level complete screen.
Thanks for adding the tag! Congrats on being 6th best rated!
Somehow died while armored:
EDIT: Oh, I got double-hit. mmm. Mined and Turreted.
I love the flags, thanks for implementing them. I've not gotten far into endless, having only 3 Disarms really makes 3 Ultimine levels tough because I can't use Disarms to remove 50/50s (mostly because of EMPs making info not as readily available).
Still really fun though, I probably need to save the Scanner + Recycling combo for one of the Ultimines later on.
Thanks, glad the flags are working! It's not obvious, but one more trick is that Ultimines don't fast-attack their own space - so if you have armor/salvage you can fire a probe directly at one to reveal it and then recycle. That's usually my go-to when resources are tight.
I reached a minefield with three Ultis and Mirrors, and at that point I was practically doomed with one probe remaining, it was the 36th field, idk if they're randomized though
Btw this is a minuscule comment but the order in which structures activate should be checked; when you hit a CryoCell and a CryoMine is nearby, you get hit by the mine first and then the CryoCell inactivates it (which doesn't really matter, because you're hitting a structure, but opposite order would make more sense). Same is true for Battery and Mortar - if the Mortar has already been uncovered and you hit the Battery, you still get an information about Mortar reloading despite the Battery being dead and the Mortar not posing any other threat. It's a small thing but can be quite confusing sometimes.
The endless mode is fun so far, I've only encountered the Dual Mine so far since I lost to a 3 Ultimine round.
Will get back to Endless soon hopefully, but for now, it would be really cool if I could flag spots twice so I could keep track of the Dual Mines easier. Or better yet, cycle through flags to keep note of which mines are which.
EDIT: Got to 28! Came down to a 50/50 and didn't manage my resources. Also a multiple Ultimine round, man those are tough since I can't use Disarms easily, maybe it was just my strategy of trying to clear out areas so I could deduce the Ultimine locations using the hazard range, not sure if I should have saved the 3x3 reveal to kill Ultimines with Recycling. I think I've kind of confirmed my previous suspicious about Ultimines so I deleted my questioning about it. Still would like the flag switching between mines or something, any note system in the game would be cool.
Still tuning the difficulty a bit, maybe 3-ultimine levels shouldn't appear quite so soon haha.
The exact logic is, after all mines are placed, EVERY empty space next to an ultimine becomes a mine. So no gaps, but edge-adjacent ultimines would only be surrounded by 3/5 mines.
Having different flag types is definitely a good idea!
On another note, the Mirror Mine is really cool. I really like how it makes it so I have to wonder if certain spots are Dual Mines or Mirror Mines. Both of them work together so well. I also like how you can't really get "fooled" like how Dark Mines do it. I still don't like Dark Mines because while I can still trust the radar with Mirror Mines in play (as in I can never lose a probe while respecting the radar), I can still do so with the Dark Mines. I can kind of plan ahead for Mirror Mines (use Armor, Disarms, etc. to mitigate risk later on when it comes to the Mirror 50/50s), but I have to proactively use Armor for Dark Mines almost immediately unless I'm willing to risk Salvage. I might just be thinking about things wrong.
Also, I noticed in some levels that the density of Fakes/EMPs get really high, I never really got annoyed by them early game but with enough of them you get a ton of missing information that makes it really tough. I kind of like it and hate it at the same time, since it sometimes puts you in spots where you have to guess, but I suppose part of it is just resource management on when to use the abilities.
HEADS UP: Your in-progress runs on the web build *may* be reset whenever the game is updated in the future. Working on a solution to this in future updates. For most people this won't matter too much, but if you want to keep a single long run going over multiple days, you're better off using the downloadable version.
This game is absolutely amazing and I love it, but I have a couple notes.
The pacing could be more optimal - right now, you get a new thing after every level; it'd be better if you had more chances to familiarize yourself with one thing before getting another, let's say 2-4 levels in-between, with a varying amount of mines. I've played this game so many times it's not a problem anymore, but it was tough to figure out Cryomines at first, for example. Same for upgrades, when you replay, it's tough to remember what you have or don't have.
Dark mines could get an update to help with them, right now unless you get lucky, there's not much to do about them.
Endless mode would be great!! Esp. if you could also pick what mines/structures appear.
Otherwise I ABSOLUTELY ADORE everything about this, it's a better version of mine sweeper, all of the mines and structures are incredibly cool and creative. Sent and shown to all my friends who like Minesweeper lol.
One more thing, Disarm says "usable 3x per level", which I guess is true, but it doesn't recover as other updates, so this is either incorrectly coded or a misleading description
Thanks so much for all the feedback! Working on most of this now. Not sure exactly what you mean with this point about the disarm - it's supposed to have 3 fixed uses per level, but you can freely switch between using disarm and probes/scanner whenever.
Very happy to hear all that! Regarding Disarm, for whatever reason, I thought it does not reset at the beginning of a round, but it does, so everything is okay. :)
Have to try to new endless, super excited about that!
Ahh, I know what's the issue with Disarm now. The problem is it doesn't refresh properly - when I end with 1 Disarm on a level, then I get 2 on the next one, instead of the full 3. Which I assume is the intended behavior - so if you don't use them, they're essentially wasted for you for the next game. Or at least it seems to behave that way for me.
I also second the multiple flag types that were mentioned above; one for each type of mine would be great but might be an unnecessary overkill to cycle through them.
Ah, yeah it's supposed to reset *to* 3 uses each level, so you can never have more than 3 and any you don't use are wasted. Will think about how to make that clearer.
Current plan for flags is just to let you click a mine in the infocenter panel to change your flag icon to that mine, but I still have to actually implement that so we'll see how it ends up haha.
Incredibly fun, scratched a very specific itch in my brain. The difficulty curve is perfect and nothing seems unfair. The game seems to be consistently beatable without being too easy. Dark mines are a bit iffy, but they force good resource management which I like conceptually. They never ended a run for me so I don't hate them.
Only issue I saw is that if you hover over the ultimine in the top right on level 10, it tells you what it does before the "analysis." Other than that the game seems flawless.
Thanks for the detailed feedback, it's great to hear that it scratches that specific itch haha. I definitely wasn't expecting this to resonate so much with people, and it's a big motivation boost to make more.
Good catch on the ultimine description - was planning to change it, but now I've seen a couple playthroughs where that tooltip avoids a *lot* of frustration from people getting there for the first time. Might just leave it as a "hey if you're paying attention here's some bonus info" kind of thing.
2. Is it possible to make it exclusive full screen without the title bar.
3. Why is this FREE? It is too good to be free.
As a suggestion, could we have a mode that changes the primary colours. The default is Turqoise I believe ( or a shade of Cyan ). If we could maybe have red, green, yellow etc.
The only think I mention in the video is point 3, the rest is not. This is only after continued playing once I did the video I thought of point 2 and the suggestion.
Thanks so much for showcasing it, glad you enjoyed it so much!
- Good call on fullscreen, will add that next update.
- Color schemes are a *really* good suggestion, that would sadly be tough to implement with the current game setup. Will keep it on the to-do list for sure!
Good catch, thanks for the heads up! I just reuploaded the same file and it seems to work now, so not sure what went wrong there lol. Let me know if it still doesn't work for you!
Just found this game yesterday through a random youtuber and decided to try. And wow, this game is insanely cool! I even managed to beat it no-hit without armor, stealth and salvage. My strategy on the last bunch of levels was to use my radar and reveal immediately after the first click, and then (on the last 2) try to deduce the Ultimine placements.
Very cool, Minesweeper is the best. I liked the upgrades and the different types of mines/structures. Great to see someone else trying to improve the minesweeper formula (I love demoncrawl but it gets stale after a while.) Your game felt like a breath of fresh air.
Thanks! The pacing is definitely very fast - I don't want people to have to slog through the boring parts of each run before things get exciting. Working on an endless mode now for players who want to keep going!
Very fun game, except the dark mines. Got to level 11 and removed 2 ultimines but used up my resources in the process, meaning that I ended up losing all my remaining probes to dark mines with no way to determine where they were.
but thats why its Tactic sweeper, you gotta know when you need to use your armor and your stealth. though I agree with the ultimine problem where you can't finish a level because ultimines stop you from clicking on empty spaces and you run out of resources hahaha jkjk i guess thats why its a roguelike
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went pretty far, fun game c:
Hey, do you think you could create a mobile version? It looks like it could be a fun game to play to kill time on a phone :)
No promises, but I'll definitely look into it at least - I agree it would work pretty well on mobile!
That would be amazing!!!
Came from youtu.be/FphPXRJ035k
Woo! Minesweeper! Not gonna watch the video, just gonna play! Bye!
Fun! Survived the last level while only having 1 probe due to good clears and shields and stealth!
Wish we couldn't armor up when we have Salvage.
EDIT: Advice: use the tag: https://itch.io/games/tag-minesweeper
same
Ooh thanks for pointing out the tag, just added that now!
Salvage only triggers when you would definitely lose a probe (it's basically an extra life), so armor's still useful for preventing that from happening.
EDIT: Also, seems like I can die by Proximity even if it triggers on the last required turn, since Salvage triggered before I got the level complete screen.
Thanks for adding the tag! Congrats on being 6th best rated!
Somehow died while armored:
EDIT: Oh, I got double-hit. mmm. Mined and Turreted.
I love the flags, thanks for implementing them. I've not gotten far into endless, having only 3 Disarms really makes 3 Ultimine levels tough because I can't use Disarms to remove 50/50s (mostly because of EMPs making info not as readily available).
Still really fun though, I probably need to save the Scanner + Recycling combo for one of the Ultimines later on.
Thanks, glad the flags are working! It's not obvious, but one more trick is that Ultimines don't fast-attack their own space - so if you have armor/salvage you can fire a probe directly at one to reveal it and then recycle. That's usually my go-to when resources are tight.
I reached a minefield with three Ultis and Mirrors, and at that point I was practically doomed with one probe remaining, it was the 36th field, idk if they're randomized though
Wow very nice, that's super far! Everything at that point is randomized, but 3 ultis + mirrors is basically as hard as it ever gets haha.
The ZIP file does not seem to decompress correctly.
Thanks for the catch! Should be fixed now.
Btw this is a minuscule comment but the order in which structures activate should be checked; when you hit a CryoCell and a CryoMine is nearby, you get hit by the mine first and then the CryoCell inactivates it (which doesn't really matter, because you're hitting a structure, but opposite order would make more sense). Same is true for Battery and Mortar - if the Mortar has already been uncovered and you hit the Battery, you still get an information about Mortar reloading despite the Battery being dead and the Mortar not posing any other threat. It's a small thing but can be quite confusing sometimes.
I find it quite helpful because it tells us there is a cryomine next to the cryocell
The newly added mines are very fun. I think it would be easier to play if you could add more types of flags.
The endless mode is fun so far, I've only encountered the Dual Mine so far since I lost to a 3 Ultimine round.
Will get back to Endless soon hopefully, but for now, it would be really cool if I could flag spots twice so I could keep track of the Dual Mines easier. Or better yet, cycle through flags to keep note of which mines are which.
EDIT: Got to 28! Came down to a 50/50 and didn't manage my resources. Also a multiple Ultimine round, man those are tough since I can't use Disarms easily, maybe it was just my strategy of trying to clear out areas so I could deduce the Ultimine locations using the hazard range, not sure if I should have saved the 3x3 reveal to kill Ultimines with Recycling. I think I've kind of confirmed my previous suspicious about Ultimines so I deleted my questioning about it. Still would like the flag switching between mines or something, any note system in the game would be cool.
Still tuning the difficulty a bit, maybe 3-ultimine levels shouldn't appear quite so soon haha.
The exact logic is, after all mines are placed, EVERY empty space next to an ultimine becomes a mine. So no gaps, but edge-adjacent ultimines would only be surrounded by 3/5 mines.
Having different flag types is definitely a good idea!
Didn't realize you replied since I was deep into a run, edited my comment, I might try again eventually to reach past 30s but it's been fun so far.
On another note, the Mirror Mine is really cool. I really like how it makes it so I have to wonder if certain spots are Dual Mines or Mirror Mines. Both of them work together so well. I also like how you can't really get "fooled" like how Dark Mines do it. I still don't like Dark Mines because while I can still trust the radar with Mirror Mines in play (as in I can never lose a probe while respecting the radar), I can still do so with the Dark Mines. I can kind of plan ahead for Mirror Mines (use Armor, Disarms, etc. to mitigate risk later on when it comes to the Mirror 50/50s), but I have to proactively use Armor for Dark Mines almost immediately unless I'm willing to risk Salvage. I might just be thinking about things wrong.
Also, I noticed in some levels that the density of Fakes/EMPs get really high, I never really got annoyed by them early game but with enough of them you get a ton of missing information that makes it really tough. I kind of like it and hate it at the same time, since it sometimes puts you in spots where you have to guess, but I suppose part of it is just resource management on when to use the abilities.
HEADS UP: Your in-progress runs on the web build *may* be reset whenever the game is updated in the future. Working on a solution to this in future updates.
For most people this won't matter too much, but if you want to keep a single long run going over multiple days, you're better off using the downloadable version.
This is now fixed as of the latest update!
can you make it so the game is able to Fullscreen on the browser edition
This game is absolutely amazing and I love it, but I have a couple notes.
The pacing could be more optimal - right now, you get a new thing after every level; it'd be better if you had more chances to familiarize yourself with one thing before getting another, let's say 2-4 levels in-between, with a varying amount of mines. I've played this game so many times it's not a problem anymore, but it was tough to figure out Cryomines at first, for example. Same for upgrades, when you replay, it's tough to remember what you have or don't have.
Dark mines could get an update to help with them, right now unless you get lucky, there's not much to do about them.
Endless mode would be great!! Esp. if you could also pick what mines/structures appear.
Otherwise I ABSOLUTELY ADORE everything about this, it's a better version of mine sweeper, all of the mines and structures are incredibly cool and creative. Sent and shown to all my friends who like Minesweeper lol.
Btw actually one more thing that I'm sure you're aware of; the music doesn't loop properly
One more thing, Disarm says "usable 3x per level", which I guess is true, but it doesn't recover as other updates, so this is either incorrectly coded or a misleading description
Thanks so much for all the feedback! Working on most of this now. Not sure exactly what you mean with this point about the disarm - it's supposed to have 3 fixed uses per level, but you can freely switch between using disarm and probes/scanner whenever.
Very happy to hear all that! Regarding Disarm, for whatever reason, I thought it does not reset at the beginning of a round, but it does, so everything is okay. :)
Have to try to new endless, super excited about that!
Ahh, I know what's the issue with Disarm now. The problem is it doesn't refresh properly - when I end with 1 Disarm on a level, then I get 2 on the next one, instead of the full 3. Which I assume is the intended behavior - so if you don't use them, they're essentially wasted for you for the next game. Or at least it seems to behave that way for me.
I also second the multiple flag types that were mentioned above; one for each type of mine would be great but might be an unnecessary overkill to cycle through them.
Ah, yeah it's supposed to reset *to* 3 uses each level, so you can never have more than 3 and any you don't use are wasted. Will think about how to make that clearer.
Current plan for flags is just to let you click a mine in the infocenter panel to change your flag icon to that mine, but I still have to actually implement that so we'll see how it ends up haha.
Please make endless mode
Incredibly fun, scratched a very specific itch in my brain. The difficulty curve is perfect and nothing seems unfair. The game seems to be consistently beatable without being too easy. Dark mines are a bit iffy, but they force good resource management which I like conceptually. They never ended a run for me so I don't hate them.
Only issue I saw is that if you hover over the ultimine in the top right on level 10, it tells you what it does before the "analysis." Other than that the game seems flawless.
Amazing work, very excited for endless mode!
Thanks for the detailed feedback, it's great to hear that it scratches that specific itch haha. I definitely wasn't expecting this to resonate so much with people, and it's a big motivation boost to make more.
Good catch on the ultimine description - was planning to change it, but now I've seen a couple playthroughs where that tooltip avoids a *lot* of frustration from people getting there for the first time. Might just leave it as a "hey if you're paying attention here's some bonus info" kind of thing.
Whew, that was fun! :D Nice game! Took me a couple days to beat it and I enjoyed the variety of upgrades and annoying structures/mines :3
Thanks, really happy that it kept you interested for a couple days and that you ended up getting the win - congrats!
Took me a bit but I got a no hit run, and man that was the most enjoyable minesweeper variant I've ever played!
Congrats on the no hit run, insanely impressive!
Thank you for this, this game needs more exposure...
finally beat it! great game. needs more!
Lovely game - you get a video tomorrow on my channel ( https://www.youtube.com/GentlemensPixelClub ).
Three points:
1. As mentioned below, endless mode please.
2. Is it possible to make it exclusive full screen without the title bar.
3. Why is this FREE? It is too good to be free.
As a suggestion, could we have a mode that changes the primary colours. The default is Turqoise I believe ( or a shade of Cyan ). If we could maybe have red, green, yellow etc.
The only think I mention in the video is point 3, the rest is not. This is only after continued playing once I did the video I thought of point 2 and the suggestion.
I love this game.
Thanks so much for showcasing it, glad you enjoyed it so much!
- Good call on fullscreen, will add that next update.
- Color schemes are a *really* good suggestion, that would sadly be tough to implement with the current game setup. Will keep it on the to-do list for sure!
Really addicting game! Though I have to let you know that the download link doesn't seem to work. It just tells me the archive is corrupted!
Good catch, thanks for the heads up! I just reuploaded the same file and it seems to work now, so not sure what went wrong there lol. Let me know if it still doesn't work for you!
Just found this game yesterday through a random youtuber and decided to try. And wow, this game is insanely cool! I even managed to beat it no-hit without armor, stealth and salvage.
My strategy on the last bunch of levels was to use my radar and reveal immediately after the first click, and then (on the last 2) try to deduce the Ultimine placements.
Wow that's actually incredible, I didn't think that was even close to possible lol. Congrats!
Very cool, Minesweeper is the best. I liked the upgrades and the different types of mines/structures. Great to see someone else trying to improve the minesweeper formula (I love demoncrawl but it gets stale after a while.) Your game felt like a breath of fresh air.
Thanks for the lovely comment!
Awesome idea! I think some pacing would be good, introduce new things every 5 levels or so and do increasing numbers of mines in between.
Thanks! The pacing is definitely very fast - I don't want people to have to slog through the boring parts of each run before things get exciting. Working on an endless mode now for players who want to keep going!
amazing game. Would love an endless mode at the end
Good call - endless mode is coming soon!
Very fun game, except the dark mines. Got to level 11 and removed 2 ultimines but used up my resources in the process, meaning that I ended up losing all my remaining probes to dark mines with no way to determine where they were.
but thats why its Tactic sweeper, you gotta know when you need to use your armor and your stealth. though I agree with the ultimine problem where you can't finish a level because ultimines stop you from clicking on empty spaces and you run out of resources hahaha jkjk i guess thats why its a roguelike
Still don't think just because it's a roguelike, you should be forced into a force-lose situation
Very fun! Would have played more if there was any, but it was a good length as it is.